SLIDE, JUMP and FALL in a tower so grand and tall!

Traverse through the four layers of the superstructure with wit, caution and speed. 

CHARGE [Space or Z] your boots to start accelerating and power up a JUMP. 
The longer you CHARGE, the HIGHER you JUMP. But beware! You might fall off a ledge and straight down to the bottom.

RAPIDLY DECELERATE [Shift or X] with your breaks to STOP! The more you break or the faster you were moving before breaking may cause your boots to OVERHEAT and make you slip!

Are you ready for your pilgrimage across the ranks, drifter?
Don't lose hope and keep rising!

Hints and Tips:

Oh no!! I'm stuck in a bounce loop!
-Go back to MAIN MENU to save progress and press PLAY again! 

I Keep on SLIPPING!!!
-Use your BREAKS!

This part is LITERALLY impossible!!!
-All Layers of The Tether are possible! Also, when in doubt, try running from the edge to pick up enough speed for a jump!

This Game is TOO HARD!
-The Journey with overcoming any part of The Tether is more important than the Destination. Be Proud where you're stuck!

Umm soo...how do I go back to the main menu?
-Use the [ESC] Key to pause the game and go back to Main Menu. Going back to the Main Menu this way SAVES your PROGRESS.

I hate slopes..
-Sliding down slopes and then CHARGING preserves some SPEED. Perhaps...that's what you are missing?

The Creator of this game is pure evil with all these slip and falls!
-Teehee

More Pro Tips:
-Too frustrated? Try SAVE RELOADING! Save to a desired location by pressing Pause and going back to menu. Then when you fail a jump and want to get back to it instantly, just reload the webpage [do NOT go back to main menu or else you will save your failed jump!] , and click play to go back in time before your downfall! Literally!

-Did you know there are "shortcuts" you can take? Not only would you cut down time but you can also save some jumps! Try experimenting [to your discretion] !

Updated 2 days ago
Published 10 days ago
StatusReleased
PlatformsHTML5
AuthorCoco
GenrePlatformer
Made withGodot
Tags2D, foddian, Godot, Pixel Art

Development log

Comments

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hehe


This is a perfect mechanic for a game jam -- prototype a new take on a classic mechanic and see if it works.

I don't think this really works for a complete game, but that's what jams are for.


Considering the particle effects, the pixel art seems inconsistent in scale and style, but I like the terrain tileset a lot.